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[February 01, 2012, 08:03:40 AM] Unpayed_overtime: It crashed my game horribly.

[February 01, 2012, 03:08:39 PM] Lockem Shoto: omg genesis posted team recruitment thread

[February 01, 2012, 03:08:42 PM] Lockem Shoto: hope he wants mascot

[February 01, 2012, 03:08:56 PM] Lockem Shoto: ffffffu- too late - it's locked

[February 01, 2012, 05:04:01 PM] Unpayed_overtime: Joined server again, Half life crashed horribly.

[February 02, 2012, 12:32:01 AM] Lockem Shoto: Half Life still has multiplayer servers?

[February 02, 2012, 08:35:14 AM] Unpayed_overtime: As in Non steam for other servers, yes.

[February 02, 2012, 08:36:21 AM] Unpayed_overtime: Don't join Siren ozdm. It actually makes you download jack-full of Unreal/Quake Sounds, making me wonder why the hell the just play those. And also, too many mods.

[February 03, 2012, 04:59:14 PM] Unpayed_overtime: what.

[February 04, 2012, 04:41:41 PM] TDUB: why is site under construction

[February 04, 2012, 09:15:58 PM] Unpayed_overtime: Just knew that megaupload is down... and anymonus supports Megaupload... yay?

[February 06, 2012, 09:32:28 PM] Lockem Shoto: yes we remember you kao

News:
Gameservers Offline, mostly playing League. Join Vent for chat/anything else!

 
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Author Topic: Nightly Matches/New Teamspeak  (Read 1465 times)
Lockem Shoto
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« Reply #15 on: May 13, 2010, 09:56:37 PM »

70-80ish for Peter.

Arizona's too far down south for me. Tongue
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`[G]enesis
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« Reply #16 on: May 13, 2010, 10:24:57 PM »


arizona isnt best place for cs servers, get new location somewhere in east lol


yeah... because you know, arizona has the least natural disasters... scottsdale has some of the most high-end data centers...


the players that live west dont seem to complain about the server location, thats how it will be no matter where you host.. not all players live close to the server and you cant change that no matter where the box is located


and its pointless to rent a server when i can just host on my own hardware, the ping difference would be extremely minimal







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Mx|MarO
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« Reply #17 on: May 14, 2010, 02:46:22 PM »


arizona isnt best place for cs servers, get new location somewhere in east lol


yeah... because you know, arizona has the least natural disasters... scottsdale has some of the most high-end data centers...


the players that live west dont seem to complain about the server location, thats how it will be no matter where you host.. not all players live close to the server and you cant change that no matter where the box is located


and its pointless to rent a server when i can just host on my own hardware, the ping difference would be extremely minimal










thanks good inmigration isnt a natural desaster Cool 


LOL
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Peter^_^
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« Reply #18 on: May 14, 2010, 05:34:28 PM »

70-80ish for Peter.

Arizona's too far down south for me. Tongue

90

Still very playable.
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KoMMyHucT
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« Reply #19 on: May 14, 2010, 07:42:45 PM »

70-80ish for Peter.

Arizona's too far down south for me. Tongue

90

Still very playable.


90 is too much for awper...


Quote
1 millisecond (1 ms) — cycle time for frequency 1 kHz; duration of light for typical photo flash strobe; time taken for sound wave to travel ca. 34 cm; repetition interval of GPS C/A PN code
1.000692286 milliseconds — time taken for light to travel 300 km in a vacuum
2.27 milliseconds — cycle time for the A above middle C in music (440 Hz); if a tuning device for musical instruments generates just one tone, it is probably this tone
3 milliseconds — a housefly's wing flap
4 milliseconds — typical average seek time for a 10,000 rpm hard disk
5 milliseconds — a honey bee's wing flap
8 milliseconds — 1/125 of a second (125), a standard camera shutter speed; fastest shifting time of a car's mechanical transmission
10 milliseconds (10 ms) — cycle time for frequency 100 Hz
11 milliseconds — the latency on a spektrum Dx7SE radio
16.7 milliseconds (1/60 second)– a third. Also called a jiffy. Cycle time for American 60 Hz AC mains grid
20 milliseconds — cycle time for European 50 Hz AC mains grid
33.3 milliseconds — the amount of time one frame lasts in 30fps video
41.708 milliseconds — the amount of time one frame lasts in 24fps video or film (actually 23.976fps for most films.)
50 milliseconds — cycle time for the lowest audible tone, 20 Hz
60 milliseconds — cycle time for European 16.7 Hz AC electrified railroad power grid
62.5 milliseconds — a sixty-fourth note at MM = 60
30 to 100 milliseconds — typical minimum latency for a broadband internet connection (important for online gaming)
100 milliseconds — the reaction speed of a human
125 milliseconds — a thirty-second note at MM = 60
134 milliseconds — time taken by light to travel around the Earth's equator
150 milliseconds — recommended maximum time delay for telephone service
200 milliseconds — the time it takes the human brain to recognize emotion in facial expressions
250 milliseconds — recommended maximum time delay for a computer terminal or web page
250 milliseconds — an approximate average of the round trip time for communications via geosynchronous satellites
250 milliseconds — a sixteenth note at MM = 60
430 to 500 milliseconds — common modern dance music tempos (120 - 140 BPM)
300 to 400 milliseconds — the blink of a human eye
400 milliseconds — time in which the fastest baseball pitches reach the strike zone
500 milliseconds — an eighth note at MM = 60
860 milliseconds — average human resting heart rate
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`[G]enesis
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« Reply #20 on: May 14, 2010, 07:56:14 PM »


90 is too much for awper...


that is debatable...  Wink





LOL maro actually... it might be pretty soon... haha
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Peter^_^
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« Reply #21 on: May 15, 2010, 02:26:05 PM »

Played a PUG last night on the infuzion server..


The reg...it's just amazing. How'd you do it Tongue


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KoMMyHucT
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« Reply #22 on: May 15, 2010, 09:03:11 PM »

Played a PUG last night on the infuzion server..


The reg...it's just amazing. How'd you do it Tongue





it would be nice to have anti cheat and vote kick
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Joe
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« Reply #23 on: May 15, 2010, 09:05:23 PM »

why ppl who never comes to check it got still samo talks??? Smiley come and try and then talk......
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Lockem Shoto
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« Reply #24 on: May 15, 2010, 11:28:55 PM »

Infuzion Pugs are perfectly fine. Tongue

The only things that're bad is the voice codec on Teamspeaker.

Other than that, it's perfectly fine.
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Mx|MarO
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« Reply #25 on: May 16, 2010, 01:49:45 AM »

Infuzion Pugs are perfectly fine. Tongue

The only things that're bad is the voice codec on Teamspeaker.

Other than that, it's perfectly fine.

u are wrong bitch Tongue  

Voice in new teamspeak 3 is fucking way better than teamspeak 2..

u have to try it...  actually.. if someone talk to u on the computer.. and u dont remember witch program do u have open (vent or Teamspeak 3 )... Im sure u wont know if is vent or TS.. there is no diference.. the sound cuality where is the voice comming...

go check it out Wink
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Lockem Shoto
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« Reply #26 on: May 16, 2010, 10:47:45 AM »

oh, right, i still have to upgrade mine.
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`[G]enesis
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« Reply #27 on: May 16, 2010, 03:05:51 PM »

yes peter! isnt it awesome? its boosted at 512 frames per second iirc and the box is barely hitting 50% CPU load so there is no bottleneck as far as the performance =) pug with us some more!



and like maro said... the codec quality is insane, and as far as the GUI and features go i think it puts ventrilo to shame. i mean, theres a chat box right under the channel listings, you can set avatars and shit, connection is SO easy, they got rid of that whole registration crap, now it just assigns each user a unique-token (similar to steamid's..) so you dont even have to type/click anything... all you do is enter the server information initially and it will remember it every time.



yeah...im kind of in love with ts3 haha
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Peter^_^
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« Reply #28 on: May 17, 2010, 11:53:06 AM »

Busy getting my team to IM level for next season :[

Maybe I'll get them to pug too :d
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`[G]enesis
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« Reply #29 on: May 30, 2010, 12:32:05 AM »

oh baby, DO IT
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